| Mr.Rubinshtein | no i dont think so |
| PegPeregoGaucho | also in normandy and later sections etc. |
| Mr.Rubinshtein | ah |
| Mr.Rubinshtein | well its a basket of fish anyways |
| Mr.Rubinshtein | so fits the environment |
| Mr.Rubinshtein | |
| PegPeregoGaucho | sure |
| PegPeregoGaucho | i guess that maybe its an instanced object or something |
| PegPeregoGaucho | like for example also the shields on the ground |
| AdrienTD | For now I just found the geometry of the level, not the objects like crates, pushing stone, ... |
| AdrienTD | I believe crates are separate models |
| AdrienTD | Also the level model is structured in a particular way: |
| AdrienTD | the vertices are grouped into groups of 13 vertices |
| AdrienTD | and what the game is take a line of 13 vertices and does an extrusion to arrive to the next 13 vertices |
| AdrienTD | and it continues like that |
| Mr.Rubinshtein | wait is it some sort of lod? |
| PegPeregoGaucho | |
| AdrienTD | No |
| Mr.Rubinshtein | oh okay sounded weird |
| PegPeregoGaucho | so no faces are stored? |