| Stinkek | I can't remember exact examples of vignette except Spyro Reignited, or Yansim where it's easy to notice and used to emphasise loss of sanity |
| PegPeregoGaucho | it is like tunnel vision |
| Lepidópterus | When the game makes you squint when you are already playing in a relatively small screen |
| Martyste Tendertail | It's called a vignette, and some games let you disable it. Luckily it might be a texture to be blanked/removed on PC. |
| Martyste Tendertail | Oh whoops, didn't scroll all the discussion |
| Stinkek | Vignette? Force it.
Anti-aliasing? Force it.
DoF? Force it.
Render distance and LoD? Who cares? Everyone can afford a high-end PC, right? |
| SkullXavier | Here https://youtu.be/mMPB0vhSn6E |
| PegPeregoGaucho | they basically took 1:1 the same geometry from the original, so LOD isn't much of use except maybe for the characters |
| PegPeregoGaucho | it is really pathetic |
| PegPeregoGaucho | its like XXL2, but much darker and with wax figures |
| Mr.Rubinshtein | looks nice
the only thing that i would probably suggest is somehow reduce the brightness cause it really hits eyes |
| PegPeregoGaucho | only OSome would have the idea to purposefully make a cartoon game that is supposed to be colorful and saturated depressing and dark |
| PegPeregoGaucho | there is definitely a noticeable improvement |
| Stinkek | Oh yeah, I felt saturation felt different but couldn't put my finger on it.
Dull colours belong in horrors and your average shooters |
| SkullXavier | True, I'll see what I can do |
| SkullXavier | What about this? https://youtu.be/G9Jod5EEEOI |
| SkullXavier | I lowered the brightness and the saturation a bit |
| SkullXavier | it should be on par with the non-ReShade one, brightness-wise |
| Lepidópterus | Maybe it could work if it was *slightly* less saturated in the first xxl |
| Lepidópterus | Because that one *is* supposed to be edgy |