| Lepidópterus | 0-0 |
| Lepidópterus | One step closer to multiplayer xxl |
| Mr.Rubinshtein | not sure if the game deletes the clones or something |
| Mr.Rubinshtein | |
| Mr.Rubinshtein | huh |
| AdrienTD | yeah sometimes they get pushed far away for some reason |
| Mr.Rubinshtein | colliders? |
| PegPeregoGaucho | Oh man |
| AdrienTD | yeah maybe the colliders are bugged |
| PegPeregoGaucho | There will need to be custom collision checks between the different obelix's and asterix's |
| PegPeregoGaucho | right now they will walk through each other or get stacked up |
| Mr.Rubinshtein | thats even funnier |
| Mr.Rubinshtein | |
| Lepidópterus | Why though? I think its part of the charm |
| Mr.Rubinshtein | man i would play a mod with bunch of clones like this |
| Lepidópterus | One obelix? Nope, another comes out of it to attack |
| PegPeregoGaucho | not sure if you can play the whole game like this |
| AdrienTD | It's their reproduction phase |
| Mr.Rubinshtein | lmao |
| PegPeregoGaucho | We used to have 100 enemies stacked up, now we have 100 asterix's stacked up to make it fair |