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#modding

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TimeUserText
yarnfangCheat Engine being a little bitch,
yarnfangThat's the problem >:c
AdrienTDI never used pointer scanning 😄
PegPeregoGauchowell,thank you anyways :lul:
yarnfangThe skilled don't have to :(
AdrienTDYeah, I don't really have to.
AdrienTDFor me, it's enough to know in which class a variable is stored.
AdrienTDThen I already have code that determine the pointer of that class.
yarnfang:gyjgyjh: me looking at Cheat Engine results.
PegPeregoGaucho@yarnfang https://forum.cheatengine.org/viewtopic.php?p=5731375
yarnfangYeah, I've read through that one :(
PegPeregoGauchohttps://forum.cheatengine.org/viewtopic.php?p=5727940
PegPeregoGauchosomething needs to work
yarnfangStuff working is never a requirement of life :(
AdrienTDWhat I do in XXL: 1. I find the address of the value using Cheat Engine. 2. I determine the base address of the structure/class containing the value. 3. I look at the first value of the class which is often a virtual function table. 4. I look in IDA for references to the virtual function table to get the class' constructor code. 5. Find a reference to the constructor to find the class registration code. There you should find the name and ID of the class.
AdrienTDIn the case of the helmet count, it is in CKAsterixPlayer
PegPeregoGauchoso you can just change the helmet count in CKAsterixPlayer?
AdrienTDyes
AdrienTDUsing my tool, you can open up the CKAsterixPlayer and see the helmet count there.
yarnfangThere was also this I wondered if it could be the cause of any problems