| yarnfang | I'm using both atm |
| AdrienTD | You can simply look in every object in the game and look at bytes that change when you collect helmets for example. |
| AdrienTD | You could guess which object is likely to have the helmet count by looking at the name. |
| yarnfang | Also, I'm not specifically looking after helmets. It's just what I decided would be good to start with. |
| PegPeregoGaucho | @AdrienTD what is "place asterix at egypt skip" |
| AdrienTD | @PegPeregoGaucho It just places Asterix near the corkscrew at the beginning of Egypt, so I could immediately retry the skip when I fail. Works only in Egypt. |
| PegPeregoGaucho | ah ok thanks |
| AdrienTD | And I think helmets and multipliers are the easiest to find in the game. |
| AdrienTD | Pretty much anything in the game in stored in non-static addresses. |
| yarnfang | Confusion intensifies |
| yarnfang | So if helmet count is in CKAsterixPlayer... |
| yarnfang | And I pick up a helmet I should see the hex increase in real time right? |
| yarnfang | Because I see nothing... |
| AdrienTD | For me it's in address 0x68 in CKAsterixPlayer number 0 |
| yarnfang | |
| yarnfang | This one? |
| AdrienTD | yes |
| AdrienTD | It's the one for the current game. |
| AdrienTD | Whereas the other ones are for the 5 saved games |
| yarnfang | Ah ok, nothing happens in real time though :/c |