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#modding

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TimeUserText
PegPeregoGauchoProblem was you can't know if the value increases or decreases when you walk in a direction
PegPeregoGauchoExcept Z :lul:
yarnfangI can imagne. Hard to find something when you don't know what to look for.
yarnfangI guess a float but you know...
yarnfangUsually not enough to go on :p
PegPeregoGauchoDefinitely a float
PegPeregoGauchoI've yet to see a game that doesnt use a float to store the xyz value
yarnfangHmm... If I ever make a game I'll store it in bits ;)
yarnfangAn array with scrambled bits
NoTeefy@yarnfang games use single bits a lot of times. Basically for all boolean values (flags etc)
yarnfangYeh, that I do know.
yarnfangBut creating a arrray of bytes and scrambling the bits in then to get the character position. Now that's golden :)
NoTeefy😄
BlauhirnHas someone managed to make the invisible walls ingame visible somehow? That would probably be the best tool to find speedrun route optimizations
PegPeregoGaucho@Blauhirn Adriens XXL editor shows them
PegPeregoGauchoWalls are there,where the collision ends.Its like Classic Doom
Pink Sunshine and SunSorry for question but I can´t handle the editor perfect. In which format the objects are saved?
PegPeregoGaucho@Pink Sunshine and Sun In the xxl editor?
Pink Sunshine and SunI am not sure how much the game is possible to mod.
Pink Sunshine and SunI have a crazy idea.