| PegPeregoGaucho | Problem was you can't know if the value increases or decreases when you walk in a direction |
| PegPeregoGaucho | Except Z |
| yarnfang | I can imagne. Hard to find something when you don't know what to look for. |
| yarnfang | I guess a float but you know... |
| yarnfang | Usually not enough to go on :p |
| PegPeregoGaucho | Definitely a float |
| PegPeregoGaucho | I've yet to see a game that doesnt use a float to store the xyz value |
| yarnfang | Hmm... If I ever make a game I'll store it in bits ;) |
| yarnfang | An array with scrambled bits |
| NoTeefy | @yarnfang games use single bits a lot of times. Basically for all boolean values (flags etc) |
| yarnfang | Yeh, that I do know. |
| yarnfang | But creating a arrray of bytes and scrambling the bits in then to get the character position. Now that's golden :) |
| NoTeefy | 😄 |
| Blauhirn | Has someone managed to make the invisible walls ingame visible somehow? That would probably be the best tool to find speedrun route optimizations |
| PegPeregoGaucho | @Blauhirn Adriens XXL editor shows them |
| PegPeregoGaucho | Walls are there,where the collision ends.Its like Classic Doom |
| Pink Sunshine and Sun | Sorry for question but I can´t handle the editor perfect. In which format the objects are saved? |
| PegPeregoGaucho | @Pink Sunshine and Sun In the xxl editor? |
| Pink Sunshine and Sun | I am not sure how much the game is possible to mod. |
| Pink Sunshine and Sun | I have a crazy idea. |