| PegPeregoGaucho | it looks like the UV on the right wants to connect to the UV on the left |
| Stinkek | Reminds me of when I was learning to texture in 3DS Max |
| PegPeregoGaucho | so it stretches it out |
| PegPeregoGaucho | also thats 2 complete different textures... |
| Failentin | oof |
| Failentin | That looks really strange indeed |
| PegPeregoGaucho | this is what im talking about |
| Martyste Tendertail | These walls were nearly completely invisible in the original. |
| PegPeregoGaucho | they were super dark |
| Martyste Tendertail | But they mindlessly slapped some bumpmap or whatever and now it's ugly |
| PegPeregoGaucho | hmm not sure about a bumpmap |
| PegPeregoGaucho | probably just a dark texture |
| PegPeregoGaucho | or the original had vertex coloring and the remaster didnt |
| PegPeregoGaucho | |
| Martyste Tendertail | Mmmmh might be worth checking out the vertex coloring indeed |
| Martyste Tendertail | Chances are they lost that |
| PegPeregoGaucho | *or they were just too lazy* |
| PegPeregoGaucho | "*How long are you in this area of the game?*" "*a minute*" "*ok lets add more microids logos instead*" |
| Stinkek | |
| PegPeregoGaucho | @Nekin @Noxus94 |