| AdrienTD | Sure, I always die |
| AdrienTD | also the first time I reached the end, it switched to Obelix and he took the looping |
| PegPeregoGaucho | yes, i disable the looping trigger for the fight slide and then enable it after |
| PegPeregoGaucho | hmm, i think i know what is going on |
| PegPeregoGaucho | im guessing you already killed the normal legionnaires and the centurions? |
| AdrienTD | yeah |
| AdrienTD | I mean there's no roman left on the slide |
| AdrienTD | I didn't die at the fight after the slide yet |
| PegPeregoGaucho | and you only destroyed one or two mobile towers? |
| AdrienTD | I think there was only one |
| PegPeregoGaucho | hmm this is tough to figure out, when you die, the amount of enemies you killed will stay the same and the squad will also remain in the same phase |
| schmeling65 | oof. UXXL 3.0 confirmed |
| PegPeregoGaucho | |
| schmeling65 | to be fair: I didn't test Normandie because of missing time. Theoretically I have the time now again, but it is already released ^^.
The most tested levels are Ghaul, Rome, Egypt and Helvetia imo. They should be pretty safe to play |
| PegPeregoGaucho | you tested every level except normandy |
| schmeling65 | ye. but in some level I didn't test for addional bugs or skips like in greece. I think there are still some |
| PegPeregoGaucho | if you skip stuff and then softlock, you can't blame it on me, as that is not my responsibility. I try to always patch out the skips (like the machinegun fight skip) but some could still remain |
| schmeling65 | or the one in egypt I found or the one in rome which still remained (and then got patched out) |
| PegPeregoGaucho | thank god that rome one is out now |
| PegPeregoGaucho | that would have been bruh |