| yarnfang | Not without leaving the other call... |
| yarnfang | :/ |
| Mr.Rubinshtein | Ow I see |
| Mr.Rubinshtein | Then screenshot my view and highlight it |
| yarnfang | Aight :) |
| Mr.Rubinshtein | Thanks |
| yarnfang | |
| yarnfang | That little nugget right there. |
| yarnfang | Looks nicer without it :) |
| Mr.Rubinshtein | Ow yes |
| Mr.Rubinshtein | It's cause original model is sharp |
| yarnfang | Yeh, low poly does that. |
| Mr.Rubinshtein | Ye |
| Mr.Rubinshtein | Time to make this model ready for texturing and detailing |
| yarnfang | \o/ |
| yarnfang | So that's the texture map you're setting up? |
| Mr.Rubinshtein | yes |
| Mr.Rubinshtein | texel density |
| Mr.Rubinshtein | more accurately |
| Mr.Rubinshtein | without this you wont be able to get first of all the quality for texture |