| Martyste Tendertail | Even more actually |
| Martyste Tendertail | 9 seconds from the gcn loadctime, not there in the pc run |
| yarnfang | Yeah, it still needs some more optimization |
| Martyste Tendertail | A whole minute just in normandy |
| yarnfang | But load times are not included in game time... Which reminds me, should we now oficially move over to Real time? |
| Martyste Tendertail | 22k you say? Might have collected the helmets too fast |
| yarnfang | Yeah, I try and remember where the multipliers usually land |
| Martyste Tendertail | We are already using real time without load times in speedrun.com |
| yarnfang | Oh we are :p |
| yarnfang | So game time is OUT!!! |
| yarnfang | Nice |
| Martyste Tendertail | 3 different times |
| Martyste Tendertail | The ingame one |
| Martyste Tendertail | The livesplit one |
| yarnfang | Real time and play time |
| yarnfang | Yeh |
| Martyste Tendertail | And the livesplit minus loads time |
| Martyste Tendertail | Which is the important one |
| yarnfang | To count load time I think the easiest way would be to count the frames that the load screen is vissible |
| yarnfang | using video editing software |