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#xxl2

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AndreofHazelThat's a shame. And the number is quite small considering they were once 50.
Martyste TendertailTheir last game was in 2010, How to Train your Dragon
Martyste TendertailThey were up to 100
Martyste TendertailI mean, they would put 50 on a game
Martyste TendertailBut the team had variable numbers over its lifetime
Martyste TendertailThey knew at least 100 different members
AndreofHazelI understand. Hopefully the team working on XXL 3 now has some form of contact with the original creators.
Martyste TendertailIf you look closely at they 5 last games, their use of the smae engine becomes so obvious
Martyste TendertailOSome's main creators are 2 ex-ELBs
Martyste TendertailMathieu Frémont, the CEO, was an engineer in original XXL2's development
Martyste TendertailDomenico Albani was there since XXL 1 instead, and was programmer
Martyste TendertailHis coding made XXLA's flybash a thing, he told me how he tried to implement floating as you bash a flying roman to keep combo'ing them, but the code had flaws of course as we know today
AndreofHazelAre you often in contact with members of OSome? By the way, regarding the flying Roman I think I experienced this today during the stream. I couldn't hit the Roman mid-air even if I had pressed the right buttons early enough.
Martyste TendertailYou played XXL 1?
Martyste TendertailI've been in contact with OSome since over a year
Martyste TendertailBefore XXL 2 HD was confirmed for public
Martyste TendertailHere we kept it as a deeeeep secret and we went the extra step finding bugs and skips
Martyste TendertailSo they could maybe fix them in HD
Martyste TendertailThey indeed fixed a very few...
Martyste TendertailThey put my name in the credits, altough I'd have hoped to see others from the community.