| Martyste Tendertail | Then... lemme screen. |
| Martyste Tendertail | Ideal angle |
| Martyste Tendertail | Move to this stone slab |
| Martyste Tendertail | And spam switch. Asterix should land behind the door, and you even have the time to see him landing |
| Failentin | Oh wow |
| Failentin | Gotta try that out right now |
| Failentin | And you don't even have to finish the fight? |
| Martyste Tendertail | Well I have 0 romans in the arena so I guess no |
| Martyste Tendertail | I'll try to look again at the angle thing |
| Martyste Tendertail | For Obelix, I like to make him and the camera look at the crates |
| Martyste Tendertail | Sheisse, it worked with a totally random angle for asterix XD |
| Martyste Tendertail | Guess Asterix's angle is not the critical glitch maker |
| Martyste Tendertail | At least so far I have over 80% success with this Obelix position. |
| Failentin | No, from what I found, his angle isn't important |
| Failentin | You're right, I got it on the second try with your way |
| Failentin | The problem is only... |
| Failentin | With that positioning of Obelix, you might end up killing all Romans |
| Martyste Tendertail | HA HA HA HA, NOT EVEN THE POSITION MATTERS!! |
| Failentin | And then, it's unlikely that Asterix is behind the wall |
| Martyste Tendertail | Maybe you can reach your position later? You have a few seconds. |