| Failentin | The impression I get though is that that door is always pushing not-controlled characters away |
| Martyste Tendertail | So do i. |
| Martyste Tendertail | But the collision is so close to the door! |
| Failentin | This new trick is definitely possible at other locations, but I haven't found any useful yet |
| Failentin | For example, glitching behind the door of the final boss after having beaten him (though the fight doesn't get activated again 🙁 ) |
| Martyste Tendertail | gaaah. |
| Failentin | Or in the SeizeUs palace entrance with the targets, unfortunately the game doesn't allow you to switch to Asterix there though. |
| Martyste Tendertail | I stood on the middle on the door, and when Asterix came back, it wasn't straight over me, but somewhere offscreen, then he appeared a couple seconds after that. He might have dropped down in a glitchy way |
| Martyste Tendertail | |
| Failentin | Mmh, strange |
| Failentin | This is definitely worth being further investigated though |
| Martyste Tendertail | dead sick trying. Another time maybe |
| ViGadeomes | wow the game begins to be break out |
| Martyste Tendertail | Just watch what's going on with XXL XD |
| SUPA BURORI | okay, it's time to test XXL2 in widescreen |
| SUPA BURORI | wow very good |
| SUPA BURORI | i played Cesar palace |
| NoTeefy | XXL2 in 2k (2560x1440) with custom texture filtering |
| NoTeefy | |
| NoTeefy | First person mode (from Asterix's eyes) 😄 |