| Deleted User | And he will keep spawning in front of you |
| Martyste Tendertail | Nice X) |
| Deleted User | This is special because |
| Deleted User | In other rooms with inf enemies |
| Martyste Tendertail | In Greece's beginning of XXL1 it also happens for a certain camera angle and position |
| Deleted User | The game spawns them in a different location so you don't see them spawn |
| Martyste Tendertail | I guess the devs simply didn't intend you to go to their spawn point, where in other cases you could be anywhere and they had to give them multiple options. |
| Martyste Tendertail | Especially since this roman has a stationnary behavior |
| Martyste Tendertail | and his guarding a tiny area |
| Martyste Tendertail | Clever game.... |
| Deleted User | Another interesting thing |
| Deleted User | You know in Venetia the four torches |
| Deleted User | Room with Crash Bandicoot and Donkey Kong |
| Deleted User | The 3 Romans in the back next to the fragile squares |
| Deleted User | That infinetly respawn |
| Deleted User | If you go to Obelix's "Launch pad" |
| Deleted User | They will follow you upstairs |
| Deleted User | I will get footage for those curiosities tomorrow |
| sve_1991_ | |
| sve_1991_ | My run ended with this time |