| NoTeefy | that's probably where he tested around |
| NoTeefy | If I remember right he tried to reset the boss flags which would have enabled the boss fights again |
| NoTeefy | and since we know that the teleporter locations are dependent on boss stages that could explain a lot |
| Nekin | yeah |
| Nekin | i confirm |
| Nekin | it's that |
| Nekin | Fck |
| NoTeefy | I even found the place in the file π |
| Nekin | That's changing a lot of thing in the run |
| Nekin | i've been theory crafting around that for nothing since 10 days |
| Nekin | yay |
| NoTeefy | |
| NoTeefy | @Nekin I'm really sorry about that π¦ It's an awesome run nevertheless ππ½ |
| NoTeefy | @Martyste Tendertail @Sora Aruzaky @yarnfang We found the reason for the glitch. Martyse was playing around with his savefiles because he wanted to reset the boss flags which would enable him the boss fights again for testing purposes. If someone loads such a savefile, exits to the main menu and then starts a new game all of the teleporters are available because the system thinks they were already opened up |
| NoTeefy | Poor Nekin π |
| Nekin | I'm gonna delete all my runs |
| Nekin | And i don't know if i will be strong enough to start everything again from scratch |
| NoTeefy | No.... I need a competitor π£ |
| Nekin | Fortunately you were there |
| Nekin | and we found that today |