| sve_1991_ | you can use them in speedrun to save time |
| NoTeefy | congrats Nekin |
| alexinho.k | good job Nekin |
| MoistMan | Great job |
| kabelkai | Nicely done |
| NoTeefy | There we have it. On the left you see a profile right after starting the game with a savefile (uncorrupted) from an ended run just loaded before making it. On the right however a corrupted savefile was loaded before creating the new game file. As you can see those are the values which are interesting (in yellow). All of the other stuff is untouched/randomly changed with every profile you create.
I don't know which exact byte defines what teleporters are opened up yet but I can confirm that the teleportation bug only occurs when there's a corrupted savefile loaded before making the new game file.
**Conclusion**: We don't need to delete our previous files all the time; we just need to make sure that we get rid of those wrong savefiles and we're good ๐ However to make sure that nobody is using this exploit in their runs, all submitted runs should be checked for the first backtrack after killing the first boss. If the second and third point in Lutecia are opened up, the savefile used in the run was corrupted and the run is therefore invalid. |
| NoTeefy | @Martyste Tendertail @yarnfang @Nekin @Sora Aruzaky |
| Martyste Tendertail | What Hex editor you use? I'd love to compare 2 files with highlights like that |
| NoTeefy | Notepad++ with the Hex Editor from http://docs.notepad-plus-plus.org/index.php?title=Plugin_Central |
| NoTeefy | http://sourceforge.net/projects/npp-plugins/files/Hex%20Editor/Hex%20Editor%20Plugin%20v0.9.5/HexEditor_0_9_5_UNI_dll.zip would be the direct link |
| NoTeefy | there's also a comparer included. You just need to put that dll into the C:\Program Files (x86)\Notepad++\plugins folder |
| Martyste Tendertail | Oh, I have Notepad, but this plugin will be great. |
| NoTeefy | Yep, you can adjust all colors and stuff |
| NoTeefy | Just make sure that you activate the hex layout after you put them next to eachother |
| NoTeefy | as long as they are in hex state you can't drag the windows around ๐ |
| yarnfang | Ehy neat :) |
| yarnfang | It all worked out in the end |
| NoTeefy | Yeah, we're fine ๐
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| yarnfang | Also, might snag that plugin |
| Martyste Tendertail | Will be extra useful for SM64 modding |