Asterix Gaming Guild Logo General XXL XXL 2 Olympic Games XXL Speedrun XXL Romaster Speedrun XXL 2 Speedrun XXL 2 Remaster Speedrun XXL 3 Speedrun Olympic Games Speedrun Retro Other Astérix Games Other Games Modding Media Videos Streams Creative Shack Spoofy Goofs VC-Text Village Gates Introductions UXXL Downloads Wiki Bot Spam Feedback Announcements Patches Tools Resources Caesar's challenge Help Noxus94 SPQR Mr. Rubinstein

#xxl3

Page: << <  47 / 63  >  >>
TimeUserText
Noxus94Failentin, you already know they won't do anything, because XXL 2 Remaster. What did they patch there? Oh right, nothing
StinkekPlot twist: they made it this way to discourage speedrunning
Noxus94All it needed to discourage speedrunning was the quest log
FailentinOh right, the only thing they're going to patch (if at all) is the Gaul OoB :TotalKappa:
Noxus94they already destroyed it entirely with that
Noxus94probably, Failentin
Noxus94why am I trying to do runs of this game again... I'm very masochistic obviously...
Failentin:P
FailentinGood luck ^^
Noxus94Wow. Now I even made it to Rome with a good time (even though in Crete the entire game more or less just stopped working) and then Rome decided to actually not work anymore at all. There was one object I had to land on and for whatever reason it lost all it's landing capabilities. I slid of every single time. It was impossible to stand on it anymore and so I had to stop the run because I couldn't continue anymore
FailentinOh wow, that sucks :c What object was that?
Noxus94That stupid lever. Let me explain a little further with another image in a sec
Noxus94For some reason the lever's hitbox completely shifted to where there now is the blue box. It also got shifted a little upwards, so I couldn't get on the fence from there anymore. When I used the path a little right (red arrows) I always slid down
Noxus94so I would've had to do this way regularly, which would lose over half a minute in a run...
FailentinI had problems there, too, when I was trying out your skips... Took me like five minutes to land on the fence... Though I don't believe I ever slid down. Could pulling the lever maybe move the hitbox and make the skip easier?
Noxus94made no difference
Noxus94but that might be what causes the shifted hitbox, though
Noxus94I mean that the hitbox shifts once it got activated once ( accidently did that in my run) and the hitbox just stays in the wrong position afterwards
FailentinHm, I see :/
FailentinAlright, the fight in Thule is skippable in both ways