| Noxus94 | did you know that explosive barrels become invisible from time to time, when they leave their supposed area? OpieOP |
| Martyste Tendertail | Yeah, I've also turned a chicken invisible by sliding them in an ice block out of the village, they would turn invisible as soon as I leave the village too. |
| Martyste Tendertail | About timing this game, I'm offering to make the timer start upon skiping the second cutscene ( by using the pause menu ) |
| Failentin | Why not at the beginning of the first cutscene? |
| Martyste Tendertail | Well that's how I believe we time OG |
| Martyste Tendertail | And that would be equal to "take control of Asterix" |
| Martyste Tendertail | Also just rip one run |
| Martyste Tendertail | because the boat pass didn't spawn in the second camp! |
| Martyste Tendertail | I guess that might be caused by bad erasing of the save files |
| Martyste Tendertail | I'm pretty sure the playerprofile contains most of your purchases and collectibles |
| Martyste Tendertail | Well, you can estimate Gaul to last 13 to 15 minutes. |
| Martyste Tendertail | In any% |
| Martyste Tendertail | Being able to skip every single cutscene is great |
| Martyste Tendertail | and that includes moments when the camera pans to show a door you opened or something, you can skip that |
| Noxus94 | We should see if the first loading screen is consistant. Because then I want to start time after selecting the difficulty |
| Noxus94 | Marty, you do realize the boat pass has three potential spawns in the camp? |
| Martyste Tendertail | !! |
| Martyste Tendertail | Oooooookay |
| Noxus94 | there is a warehouse north, east and west of the most upper layer of the camp |
| Martyste Tendertail | Then it's luck based, or maybe we need to look closely at the cutscene? |