| Noxus94 | then using the twister is still definitly faster |
| baku | Btw im making this Rome strat a little bit different now |
| baku | I will show you |
| Martyste Tendertail | The problem is, looking at the map like that would require a copy of Flash Player, a deprecated app. If somehow I could convert to HTML5... |
| Failentin | I wouldn't be so sure |
| Martyste Tendertail | Actually, maybe I could work with the normal background image, but I should split it in 6 parts. |
| Noxus94 | the canon fight is 200 people... And they respawn slowly.
No way you can make it quickly with ph or mole combo or anything else cheaper |
| Failentin | you have the cannon after all |
| Noxus94 | still slow |
| Martyste Tendertail | I'd love if someone could help me pinpoint every significant move/action Asterix & Obelix can perform, so that I can change the color or the shape of the path to tell the reader what must be done a what point. |
| Noxus94 | obviously one could time that, but I'd be surprised if it actually is faster now to not use the twister |
| Martyste Tendertail | On my map, I'd like to draw branching paths and write how much time they loose against the most direct path. |
| baku | 1:46 Rome |
| Martyste Tendertail | So that every significant helmet strat can be timed and shown. |
| Martyste Tendertail | Daaamn Baku, putting the speed dashes to beat the original's WR |
| baku | And i think i will post it |
| Failentin | I'm expecting your any% WR by this time tomorrow 😉 |
| baku | Nah |
| baku | I need more practice in helvetia and Normandy haha |
| Martyste Tendertail | I'll only consider running once I get the any% path down. |