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#xxl

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SimafThis is from a fresh save file. Just to make it clear, there's nothing completed before...
Simaf(I make things clear for myself too cause it was pretty weird for me too x))
SimafI need to check something
SimafOk, this could be something interesting actually
SimafI think I recognize a pattern ^^
SimafThis might look like this place :
SimafCause when we dash close to the right wall (following the arrow), we can "skip" the Sam's dialog :
SimafActually, if we skip it, we have to talk to him manually because he does not appear in the end of the section...
SimafBut when you look at the triggers, (violet spheres and rectangles, the bounds cover everything...)
SimafGoing on the left/right does not avoid going through these detectors.
SimafThen my question would be : how can we avoid triggering things by dashing. Is it a question of IFrames when you dash that do not trigger things ? Is it the accumulation of triggers ?
SimafIt could be worth looking for places where we could (potentially) experiments this thing...
Failentinwhat o.o
Simafwhat what ? ^^
Failentinthe Helvetia thing ^^
SimafThe video or the pseudo-explanation attempt ?
Simafok ^^
FailentinI wonder where else that could come in handy... The problem is, we skip so many fights with passive lock already xD
Simafyep
SimafMaybe there are annoying triggers ?