| Simaf | This is from a fresh save file. Just to make it clear, there's nothing completed before... |
| Simaf | (I make things clear for myself too cause it was pretty weird for me too x)) |
| Simaf | I need to check something |
| Simaf | Ok, this could be something interesting actually |
| Simaf | I think I recognize a pattern ^^ |
| Simaf | This might look like this place : |
| Simaf | Cause when we dash close to the right wall (following the arrow), we can "skip" the Sam's dialog : |
| Simaf | Actually, if we skip it, we have to talk to him manually because he does not appear in the end of the section... |
| Simaf | But when you look at the triggers, (violet spheres and rectangles, the bounds cover everything...) |
| Simaf | Going on the left/right does not avoid going through these detectors. |
| Simaf | Then my question would be : how can we avoid triggering things by dashing. Is it a question of IFrames when you dash that do not trigger things ? Is it the accumulation of triggers ? |
| Simaf | It could be worth looking for places where we could (potentially) experiments this thing... |
| Failentin | what o.o |
| Simaf | what what ? ^^ |
| Failentin | the Helvetia thing ^^ |
| Simaf | The video or the pseudo-explanation attempt ? |
| Simaf | ok ^^ |
| Failentin | I wonder where else that could come in handy... The problem is, we skip so many fights with passive lock already xD |
| Simaf | yep |
| Simaf | Maybe there are annoying triggers ? |