| Mr.Rubinshtein | small one |
| Mr.Rubinshtein | and simple |
| Mr.Rubinshtein | but decent |
| AdrienTD | Android version right at the bottom |
| Mr.Rubinshtein | |
| AdrienTD | |
| AdrienTD | had to lower the resolution otherwise it would lag a lot |
| PegPeregoGaucho | please remake the video with the real time lighting disabled |
| PegPeregoGaucho | it looks really really ugly |
| PegPeregoGaucho | GLES3 |
| AdrienTD | Unsure how Vulkan would make it prettier |
| Mr.Rubinshtein | beta rome on android approved |
| Mr.Rubinshtein | we will compete with fortnite mobile |
| Mr.Rubinshtein | |
| AdrienTD | But yeah, the material properties are not correctly set |
| AdrienTD | When I imported the glTF, Godot didn't enable the vertex colors, so you would have to go to every material and enable vertex colors individually |
| PegPeregoGaucho | Don't you need to write your own shader to mix vertex colors with the textures? |
| PegPeregoGaucho | im only aware of a "use vertex colors as albedo" option |
| AdrienTD | I just enabled that option, nothing more |
| PegPeregoGaucho | |