| AdrienTD | and yeah I know that some trees are shiny, would have to disable that |
| PegPeregoGaucho | maybe enable unshaded or something |
| AdrienTD | Yeah, that could work |
| PegPeregoGaucho | show us.... |
| AdrienTD | but every time I change a property, I have to do it for every material individually |
| AdrienTD | and I think there are around 50 materials... |
| PegPeregoGaucho | |
| AdrienTD | I had to do a script to automatically change the attributes |
| AdrienTD | ok, went faster than I thought |
| AdrienTD | but shadows are missing |
| AdrienTD | from the player |
| PegPeregoGaucho | now we are talking |
| PegPeregoGaucho | doesn't matter |
| PegPeregoGaucho | what are you trying to do, recreate the romaster or? |
| AdrienTD | I just wanted to test importing a glTF file created by my converter |
| AdrienTD | that I will have private pre-alpha release |
| PegPeregoGaucho | if you wrote a gltf exporter, then you will also write an importer for the c++ editor, right? |
| AdrienTD | nah, dff is enough for my c++ editor |
| AdrienTD | I make the exporter so that YOU (or anybody else) can create a romaster romaster |
| PegPeregoGaucho | where? |