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#creative-shack

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AdrienTDand yeah I know that some trees are shiny, would have to disable that
PegPeregoGauchomaybe enable unshaded or something
AdrienTDYeah, that could work
PegPeregoGaucho:PauseChamp: show us....
AdrienTDbut every time I change a property, I have to do it for every material individually
AdrienTDand I think there are around 50 materials...
PegPeregoGaucho:peepoExit:
AdrienTDI had to do a script to automatically change the attributes
AdrienTDok, went faster than I thought
AdrienTDbut shadows are missing :TotalKappa:
AdrienTDfrom the player
PegPeregoGauchonow we are talking
PegPeregoGauchodoesn't matter :WeirdChamp:
PegPeregoGauchowhat are you trying to do, recreate the romaster or?
AdrienTDI just wanted to test importing a glTF file created by my converter
AdrienTDthat I will have private pre-alpha release :Very: :Soon:
PegPeregoGauchoif you wrote a gltf exporter, then you will also write an importer for the c++ editor, right? :TotalKappa:
AdrienTDnah, dff is enough for my c++ editor
AdrienTDI make the exporter so that YOU (or anybody else) can create a romaster romaster :TotalKappa:
PegPeregoGauchowhere? :PauseChamp: