| NoTeefy | Download GameModule_Ipatix64BitPatchWithWidescreen_Windowed.elb: Direct Download |
| NoTeefy | .
**====================
AAO XXL 2 ONLY!
====================**
Those are the correct GameModules for XXL2 with the Ipatix 64 Bit Patch applied (or an additional widescreen patch).
The auto-splitter will only support those modules for now, so be sure to use those (rename the files to GameModule.elb after placing them into the install directory) |
| NoTeefy | Download GameModuleXXL264BitPatchWithWidescreenFOVCorrect.elb: Direct Download |
| NoTeefy | .
**====================
WinDOW.exe - Start your programs and resize them
This is just a quick & dirty tool to help you resize your programs to a specified size after starting them
Author: NoTeefy
====================**
Virustotal: https://www.virustotal.com/gui/file/7c27b5de16ea1ebd7d7b36fda700fae1364b391702311fcb20fccb6715175d9f/detection
How to use? - Just place this .exe into a desired directory and create a shortcut to it (right-click -> create shortcut). Open the shortcut properties and add four parameters separated by spaces.
Parameters: 1 = isELB (set this to 1 for XXL1 & XXL2, 0 for every other program) | 2 = desired width | 3 = desired height | 4 = path to desired program (shift right-click your game/program and select *Copy as path*). Make sure to use "" to surround the path.
Example of a Target: ``D:\workspaceMisc\WinDOW\WinDOW.exe 1 1536 864 "E:\SR\AAO XXL 1\Asterix.exe"``
If you wish to use it as a drag & drop thingy, just get rid of the path and only provide the first 3 parameters. You can then just drag and drop your programs onto the shortcut |
| NoTeefy | .
**====================
Retiming Tools
====================**
You might come across situations in which you're forced to retime a run manually or recalculate the loadless times (e.g: console runs). I want to share two sites that were really helpful for me in the past for this kind of job.
__Frame-Timer (YT only):__
https://slashinfty.github.io/yt-frame-timer/ - supports YouTube videos and lets you recalculate times between certain frames automatically.
If your task is to recalculate loading times, you should grab a copy of my excel sheet in addition to the tool: https://docs.google.com/spreadsheets/d/1yRk-SGdU-8SGDvmfIAHrZ2LDlHHeOHIntQCfdsC54sg/edit#gid=0
__Speedrun-Timer (YT & Twitch VODs):__
https://mk8dx-speedrun-timer.azurewebsites.net/ |
| AdrienTD | **XXL Inspector**: Allows to view and modify the memory of the game, including a level/sector loader, some cheats, and a Crate Detector for understanding tardis skips.
https://github.com/AdrienTD/xxl-inspector/releases |
| NoTeefy | .
**====================
KPS / Mash analysing tool (keys per second)
====================**
Some of you might know that button mashing's an important thing when doing speedruns. This tool (written by yugecin for OSU! | original source: https://github.com/yugecin/osukps) provides you with a display that tells you how fast you're able to mash your keyboard/controller or whatever.
Keep in mind that you're going to need to use Joy2Key to make it work with controllers since this tool only supports keyboard inputs without any modifications
The .zip file includes a configuration that is listening for the `P` key. You can obviously change it to your own likings. |
| Martyste Tendertail | ====================
Asterix XXL
No Cutscene starting position patch for Gaul
Cutsceneless custom save file
====================
ALLOWED in speedruns.
1 - With this custom save file, you'll be able to start a New Game *without* having to watch the intro cutscene! It is available on Slot 1. Upon entering the file, you may position yourself on Gaul Stage 1 and start your run from here. Save file made by Martyste
2 -In Gaul, Asterix' starting position differs a bit depending of if you had a cutscene or not when entering. This patch fixes Asterix's no-cutscene start to match his cutscene start. This puts the runner back to perfect sync with anyone who would watch the cutscene before running, including console players who don't have access to the custom save file. Patch created by AdrienTD
Replace LVL01.KWN in Game/LVL001
Replace AOXXL.sav in Game/SAVE
If you want to play without the starting cutscene, you MUST use both of these files in your run. |
| Martyste Tendertail | |
| AdrienTD | **====================**
**XXL Editor**
**====================**
Very early/unfinished level editor for XXL1/2/OG. Let's you extract/replace textures, view/extract collision and models, and more in the future:
https://github.com/AdrienTD/elbtools/releases
(**warning:** link might change in the future) |
| Martyste Tendertail | **[Moved]**
**====================**
**XXL Soundtracks**
**====================**
Sorted, looped and named by me.
XXL 1: https://drive.google.com/open?id=1Liw1Bx94r3zDFstQmApegqdZvY_8kheL
XXL 2 Las Vegum: https://drive.google.com/open?id=1lJVMQP9fOpPP6I2FlgIJB7UJOdB9ZRqV
Olympic Games: https://drive.google.com/open?id=1FAWz7a_8n6XfWJIvZB5RIOS8l0jEuuyZ
XXL 3 Crystal Menhir: https://drive.google.com/open?id=11_m5N4M8c2vwwhH_NgOyBe3xYuAxt4T1
Happy listening! |
| Martyste Tendertail | **====================**
XXL PS2 [Emu] Widescreen patch for PCSX 2
**===================**
Drop this file into the cheats_ws folder of your PCSX 2 emulator, and make sure to check in "System" that widescreen patches are enabled. |
| AdrienTD | **=================================**
**🛠️ XXL Editor (C++) Prealpha Preview 1 🛠️ **
**=================================**
Small preview of the new editor (works only with XXL 1).
Allows (full/partial) modification to textures, models, sounds, squads (fights), beacons (bonuses+crates+boars), collision behaviour, etc.
Still in pre-alpha. Expect bugs and missing features. Do regular backups of your mods (especially the entire folder and not just the LVL)
Be sure to read the readme.pdf file before you start using it. |
| PegPeregoGaucho | *** ========
Unfair XXL
======== ***
By @PegPeregoGaucho , with help from @AdrienTD
I'm very excited to show off the mod i have been working on over the past few weeks!
The mod heavily modifies existing fights, adds new ones, slightly changes puzzles and also adds some other new stuff
Each squad of enemies has different strengths and weaknesses and other buffed stats making each fight a unique experience.
If you want to see what the mod is about, watch the trailer! -> https://www.youtube.com/watch?v=h9LLiAeft88 <-
--> Download (*PC only*): https://drive.google.com/file/d/1yqmUTvjEhAl3yl1r3cJ4MwMD35O7KmC9/view?usp=sharing <---
Installation Instructions and more are in the ReadMe! |
| PegPeregoGaucho | *** ========
Unfair XXL Patch 1
======== ***
This *should* fix most of the issues as of right now. It is **not necessary** to install.
Installation:
Unzip the folders to the directory the executable is in, this should overrride the existing (old) files.
Changelog:
||
- Removed merchant in Gaul that would make the game crash
- Relocated spawn points at the start of Normandy so you dont need to reload anymore if you die
- Rebalanced first slide in Normandy
- Rebalanced second slide in Normandy
- Rebalanced the pushable tower area before the second slide
- Rebalanced boss in Normandy
- Fixed Lock trigger at the start of Greece
- Rebalanced Greece Boss
- Rebalanced Rome
- Fixed one music track not looping
- LVL08 (Credits Scene) is now the actual credits scene instead of rome
- Added music and voice acting to Credits scene
|| |
| AdrienTD | **===================**
**🛠️ XXL Editor (C++) 🛠️ **
**===================**
A new pre-alpha preview has been released with new features, including enemy component value editor, pathfinding graphs, detectors (trigger boxes), and more!
It is now available on GitHub: https://github.com/AdrienTD/XXL-Editor/releases
Feel free to explore the source code! |
| AdrienTD | **===================**
**XXL1 Font Antialias Fix**
**===================**
This zip contains modded GLOC.KWN files that fixes an issue where thin lines appear around the letters in the font when antialiasing (2x or more) is enabled. |
| Martyste Tendertail | **===================**
**XXL1 Right Stick Camera Hotfix**
**===================**
This is technically not a download so to speak, but I couldn't find a better place for this. However, it might become part of a download later, like a patcher of sorts. ANYWAY.
1 - Open your Gamemodule.elb in a Hex editor, like HxD
2 - Type **Ctrl + G** to go to Adress: **32D0E**
** Dualshock4/Generic USB users only**
3 - Overwrite the byte **1C** into **0C**
**XBox 360/One/Switch Pro/Xinput Controllers users only**
3- Overwrite the byte **1C** into **14**
Go to Adress** 32D22**
Overwrite the byte **18** into **10**
-----------
4 - Save and close HxD
5 - Open your game and enjoy the ability to bind correctly your right stick!
Fix found by AdrienTD, and my hours of research were finally not a waste. |
| Martyste Tendertail | **====================**
**XXL1 Non-Antivirus flagged Gamemodule**
**====================**
While me and Adrien are working on fixing all the major issues, it was found thanks to Ciaparito's Polish copy of XXL that this version was properly patched for 64-bit, with no issues with Antiviruses. I edited this gamemodule with:
**Xinput controller support:** your R-Stick will work properly with XB controllers. To change it for DirectInput support, read the above tutorial.
**Windowed:** there's no FOV patch, so widescreen will crop for now. The game will boot in a large 4:3 resolution suitable for 1080p monitors. If you want to change it, either resize the window, or read the above tutorial on how to hex edit a resolution.
Be aware that once Adrien finishes working on a new dll injector, it will work on this gamemodule, and i'm not sure about the default european one. The new injector will fix support for all controllers and patch the FOV correctly. |
| Martyste Tendertail | Edited the language packs to override the Speech Folders! |