| rubinho146 | And good night, my good man! |
| AdrienTD | I also need to take some nap |
| AdrienTD | Good night! |
| Martyste Tendertail | YEEEEES |
| Martyste Tendertail | YEEEEEEEEEEEEEEEEEEEEEEEEEEEES |
| Martyste Tendertail | I WANNA HUG YOU |
| Martyste Tendertail | BETA ROOOOOOMMMMME |
| Ćuka | XD |
| Martyste Tendertail | Third part has collision? Oh my oh my... |
| Martyste Tendertail | You know, we're making another bunch of giant leaps today. |
| Martyste Tendertail | Not only for XXL restoring |
| Martyste Tendertail | but for speedrunning |
| Martyste Tendertail | we're about to see how to optimize our runs |
| Martyste Tendertail | So, @AdrienTD , the next thing you should do is get Pyramidensurfer's 3D model extraction method, that he only managed to pull off on the STR files, but with the textures over to blender.
With your work combined, we are close to get the whole game exported! |
| Martyste Tendertail | Then, we shall fusion visual and collision maps, and finally see what might be exploitable... |
| AdrienTD | working on that |
| AdrienTD | |
| AdrienTD | This is some of the models from Rome's LVL file all in one single OBJ file |
| AdrienTD | There's the tornado and the final boss machine |
| AdrienTD | |