| AdrienTD | Thus I'm not sure if I'm able to take into account crates and elevators to position laurels yet. |
| PegPeregoGaucho | Thats |
| PegPeregoGaucho | super unbalanced tho |
| Simaf | ok got it. Thx for the info |
| Jesse Nikulus | @AdrienTD As well, I can find the version of the XXL Editor that imports collision, myself |
| OverFloyd | Sorry if I'm out of place but where's Beta Rome Project? |
| Nekin | you need the villager role on the server to be able to see this channel |
| Nekin | # |
| pyramidensurfer | If you're at it, ask for fully grown Gaul. 😏 |
| Nekin | we're not all like that |
| rubinho146 | Not everyone is a grown ass Gaul |
| Jesse Nikulus | @AdrienTD Is it possible to replace, for example, Obelix's model with some roman with the XXL Editor? |
| AdrienTD | Yeah but you would have to redo the rig of the Roman so that he can use Obelix's animations. |
| AdrienTD | You would have to do that in Blender with the DragonFF add-on. |
| Jesse Nikulus | I will try those stuff, but they seem hard |
| Jesse Nikulus | Also, is DragonFF a program? |
| AdrienTD | DragonFF is an add-on/plugin for Blender. |
| AdrienTD | And yes, it's hard. Even I can't rig the model correctly. |
| Jesse Nikulus | Redoing the rig of the Roman................ Do you have to rig him? |
| Jesse Nikulus | I watched a video on how to rig |