| Mr.Rubinshtein | @Bread nah I am nerd boy.
Every nerd can do this ^^ |
| PegPeregoGaucho | Textures would need to be redone for bumpmaps |
| PegPeregoGaucho | And UE is way too modern for something like an accurate XXL port :/ |
| Mr.Rubinshtein | Okay so I did a huge research today
And first of all.
Firs shader ever was used in 2001 and the first GPU which was able to do that was Nvidia Geforce 3(NV20)
And the only shaders which existed back then were pixel and vertex ones.Which proves that XXL already had shader system used.So moving forward are the normal maps which started to be used in late 2003 and XBOX popularized their usage.From here we can make conclusion that the XXL game doesn't have any normal maps or even ambient occlusion which will be first used in 2005.
So moving way forward now the game used a baking technology pretty obviously.At that time it was already possible to bake lighting and bake the high poly details on low poly.Also don't forget that real-time shadows were already invented and used in silent hill in 2001. |
| Mr.Rubinshtein | @PegPeregoGaucho and here comes the shaders for help.
In any type of modern engine you can achieve any type of shader you want.It can be comics styled it even can be oil painting styled just anything.That's the amazing thing about shaders.You even can get ps1 game quality shader style.You just need to tweak shader right to accurately simulate the same effect as XXL does. |
| PegPeregoGaucho | Do you even know what a shader is |
| Mr.Rubinshtein | Yes I do |
| PegPeregoGaucho | Tell us |
| Mr.Rubinshtein | Shader is a let's you get the right graphics visualization you need |
| Mr.Rubinshtein | More specifically you process information through GPU which let's you be flexible in terms of graphics style. |
| Mr.Rubinshtein | Thats my general understanding of it and experience I had |
| PegPeregoGaucho | So everything the GPU does is a shader |
| Mr.Rubinshtein | Not specifically
Shader is part of information which your GPU generates |
| Mr.Rubinshtein | Shaders are generated through coding and visual nodes nowadays |
| PegPeregoGaucho | I see |
| PegPeregoGaucho | And what does the shader do that XXL uses? |
| Mr.Rubinshtein | Well I don't know what it does in XXL I wasn't the developer
But I can say you for sure that at that time shaders were already in use.
In the short research I wrote upper. |
| PegPeregoGaucho | So you don't have any proof of a shader existing in xxl if I'm reading this right |
| Mr.Rubinshtein | Nope I don't have any proof |
| Mr.Rubinshtein | But as I said upper shaders were already in use at that time |