| Mr.Rubinshtein | Which means again that back in that time you had 2 options to use.
Pixel or vertex shading |
| Mr.Rubinshtein | Correct me if I am wrong here.
I did conclusions based on my research and experience I had so far with that kind of stuff |
| PegPeregoGaucho | > Firs shader ever was used in 2001 and the first GPU which was able to do that was Nvidia Geforce 3(NV20)
> And the only shaders which existed back then were pixel and vertex ones.Which proves that XXL already had shader system used. |
| Mr.Rubinshtein | here is a bright example of shader
https://www.youtube.com/watch?v=ENOCAmEnqg4 |
| PegPeregoGaucho | Yeah XXL uses no shader |
| Mr.Rubinshtein | how do you know? |
| PegPeregoGaucho | Because none of what a shader does is used in the game |
| PegPeregoGaucho | Only geometry and textures |
| Mr.Rubinshtein | okay what about particles? |
| PegPeregoGaucho | Textures too |
| PegPeregoGaucho | You can find them through adriens editor |
| Mr.Rubinshtein | but they are part of shader system as well |
| PegPeregoGaucho | It's not a particle effect really |
| Mr.Rubinshtein | it is actually
you just combine few black and white alpha maps together tweak the speed of rotation and color and there you go |
| PegPeregoGaucho | Show me those black and white alpha maps |
| Mr.Rubinshtein | i cant show you it in game files but thats how it works |
| Mr.Rubinshtein | you can as well create a silhouette of effect and color it then put it in particle system |
| PegPeregoGaucho | |
| Mr.Rubinshtein | this is what is called alpha map |
| Mr.Rubinshtein | silhouette |