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#modding

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Mr.RubinshteinWhich means again that back in that time you had 2 options to use. Pixel or vertex shading
Mr.RubinshteinCorrect me if I am wrong here. I did conclusions based on my research and experience I had so far with that kind of stuff
PegPeregoGaucho> Firs shader ever was used in 2001 and the first GPU which was able to do that was Nvidia Geforce 3(NV20) > And the only shaders which existed back then were pixel and vertex ones.Which proves that XXL already had shader system used.
Mr.Rubinshteinhere is a bright example of shader https://www.youtube.com/watch?v=ENOCAmEnqg4
PegPeregoGauchoYeah XXL uses no shader
Mr.Rubinshteinhow do you know?
PegPeregoGauchoBecause none of what a shader does is used in the game
PegPeregoGauchoOnly geometry and textures
Mr.Rubinshteinokay what about particles?
PegPeregoGauchoTextures too
PegPeregoGauchoYou can find them through adriens editor
Mr.Rubinshteinbut they are part of shader system as well
PegPeregoGauchoIt's not a particle effect really
Mr.Rubinshteinit is actually you just combine few black and white alpha maps together tweak the speed of rotation and color and there you go
PegPeregoGauchoShow me those black and white alpha maps
Mr.Rubinshteini cant show you it in game files but thats how it works
Mr.Rubinshteinyou can as well create a silhouette of effect and color it then put it in particle system
PegPeregoGaucho:WeirdChamp:
Mr.Rubinshteinthis is what is called alpha map
Mr.Rubinshteinsilhouette