| Mr.Rubinshtein | 456 polygon together
gonna try to tweak some stuff probably or even rework the torch maybe and gonna go more deeper into toon shader my texturing software has that way i will be able to apply toon stylized textures on material then export it as diffuse |
| Mr.Rubinshtein | |
| Failentin | Ahhh it looks so awesome 😍 |
| Mr.Rubinshtein | thanks
but unfortunately its not the effect i am trying to achieve
still struggling with getting the right color palette which will suit perfect the XXL atmosphere
need sometime to understand how to get the toon effect from materials otherwise this looks very realistic |
| Martyste Tendertail | No matter what I love your textures |
| Mr.Rubinshtein | they are meh i just blend the textures together |
| Mr.Rubinshtein | it is PBR owrkflow |
| Mr.Rubinshtein | and it is different from hand drawn texture method |
| Martyste Tendertail | Do you think you could try on the title's 3D logo and attempting to make the UI numbers in 3D to make the perfect shading? Mine was approximate |
| Mr.Rubinshtein | i dont know honestly
first of all i wanna try to achieve the toon effect in the texture software |
| Mr.Rubinshtein | so when i will have the right material with toon effect i will be able to use it as base for future models |
| Martyste Tendertail | That's my only attempt to work on XXL models. I tried to imitate the materials in Blender, but I didn't change the texture of the XXL |
| Martyste Tendertail | We use this 4K render whenever we need... |
| Martyste Tendertail | You're right |
| Martyste Tendertail | I suppose you need to find that ideal effect first |
| Mr.Rubinshtein | looks nice actually |
| Mr.Rubinshtein | but the XXL blends out a lot |
| Mr.Rubinshtein | gives weird dissonance |
| Martyste Tendertail | Well there's no shading on it |
| Mr.Rubinshtein | ye |