Asterix Gaming Guild Logo General XXL XXL 2 Olympic Games XXL Speedrun XXL Romaster Speedrun XXL 2 Speedrun XXL 2 Remaster Speedrun XXL 3 Speedrun Olympic Games Speedrun Retro Other Astérix Games Other Games Modding Media Videos Streams Creative Shack Spoofy Goofs VC-Text Village Gates Introductions UXXL Downloads Wiki Bot Spam Feedback Announcements Patches Tools Resources Caesar's challenge Help Noxus94 SPQR Mr. Rubinstein

#modding

Page: << <  133 / 511  >  >>
TimeUserText
PegPeregoGauchoOh really
Mr.Rubinshtein...
PegPeregoGauchoThat's AO
Mr.Rubinshteinemm lol
Mr.Rubinshteinnope
AdrienTDXXL uses Renderware Graphics, which was made at a time where consoles didn't support shader (PS2 and GC use a fixed rendering pipeline if I'm not wrong, they don't support shaders).
Mr.Rubinshteinokay i see
PegPeregoGauchoThe alpha that XXL uses is in the alpha channel
PegPeregoGauchoNo special textures for that
Mr.Rubinshteinthen what technic they used to achieve particle system effects
Mr.Rubinshteini mean its just png images
AdrienTDIn the PC version, Renderware might use shader if the GPU supports it, but the shaders used are usually simple.
PegPeregoGauchoMost of the effects are billboards with a texture on it
Mr.Rubinshteinyep
Mr.Rubinshteini guess they might be modified stuff for PC version
Mr.Rubinshteinand PC release was on 2004
Jesse NikulusI love modding for XXL!
Martyste TendertailPS2 release is the first, on 21.11.03
Martyste TendertailThen came GC and PC 18.06.04
Mr.Rubinshteinyup