| PegPeregoGaucho | Oh really |
| Mr.Rubinshtein | ... |
| PegPeregoGaucho | That's AO |
| Mr.Rubinshtein | emm lol |
| Mr.Rubinshtein | nope |
| AdrienTD | XXL uses Renderware Graphics, which was made at a time where consoles didn't support shader (PS2 and GC use a fixed rendering pipeline if I'm not wrong, they don't support shaders). |
| Mr.Rubinshtein | okay i see |
| PegPeregoGaucho | The alpha that XXL uses is in the alpha channel |
| PegPeregoGaucho | No special textures for that |
| Mr.Rubinshtein | then what technic they used to achieve particle system effects |
| Mr.Rubinshtein | i mean its just png images |
| AdrienTD | In the PC version, Renderware might use shader if the GPU supports it, but the shaders used are usually simple. |
| PegPeregoGaucho | Most of the effects are billboards with a texture on it |
| Mr.Rubinshtein | yep |
| Mr.Rubinshtein | i guess they might be modified stuff for PC version |
| Mr.Rubinshtein | and PC release was on 2004 |
| Jesse Nikulus | I love modding for XXL! |
| Martyste Tendertail | PS2 release is the first, on 21.11.03 |
| Martyste Tendertail | Then came GC and PC 18.06.04 |
| Mr.Rubinshtein | yup |