Time | User | Text |
---|---|---|
AdrienTD | Apparently yes. | |
rubinho146 | OH SHIT HHAHAHAHAHAHAHA | |
rubinho146 | ADRIEN | |
rubinho146 | The first one caught me on guard | |
rubinho146 | The second one you took the bouncing thing from XXL? | |
rubinho146 | @AdrienTD | |
AdrienTD | The bouncing collision is already in OG, but unused. | |
AdrienTD | XXL2 has collision type 1 for bouncing. | |
AdrienTD | So I just set this in OG and it can bounce there too. | |
AdrienTD | There's also a value for the height/force of the bouncing. | |
rubinho146 | That will be useful as heck when creating new places | |
Martyste Tendertail | Omg yeah | |
Martyste Tendertail | Just imagine XXL 1 custom levels DESIGNED around glitches? | |
Martyste Tendertail | Like, a casual 40 minute level that can in speedrun be cleared in 10 min or less? | |
Martyste Tendertail | Guys we would be so tempted! | |
NoTeefy | A 30 minute straight flybash | |
rubinho146 | The good thing is we can create new levels and create speedruns for it | |
AdrienTD | _My first wall in XXL2_ File Asterix__Obelix_XXL2_19_03_2019_00_42_41.mp4 is currently not available: | |
AdrienTD | Now my tool can export collision walls! | |
AdrienTD |