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#modding

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Nekin😍
AdrienTDThe walls aren't inside the collision model, but they are created from the edges of the model
AdrienTDA wall can either be infinite, or finite with any height we want.
ViGadeomesso it means that we can create personal levels with XXL2 basis ? or XXL1 ? or OG ?
AdrienTDAll three 😃
AdrienTDAnd maybe other ELB games too
ViGadeomeswith glitches from what game ?
ViGadeomesit was what interested me in my first question x)
AdrienTDwell I think with the same glitches from the game you're making levels for
AdrienTDI didn't really understand the question 😃
ViGadeomeshow the mod exactly works ? how do you create the new level ? you export the XXL1 physics and models for example and then make the level with Blender ? or you have everything imported from all 3 games and you can combine things from all of them ? Then, what game do you use to play the level ?
AdrienTDI'm not that far yet.
AdrienTDRight now I mod the levels using a hex editor
AdrienTDwith help from my XXL editor tool.
ViGadeomesoh ok so you create the level "internally"
AdrienTDyes
ViGadeomesalright thanks
Martyste Tendertailyeah I remember hex editing one day a triangle from the visual map of XXL 1, it completely warped it but the game was okay with that
Martyste TendertailBut at least this collision improvement keeps making search for skips interesting
Martyste TendertailFirst thing we do is restore Rome once the tools are advanced enough ❤