| Martyste Tendertail | There's some more simple objects you can do, like the marble block to push |
| Mr.Rubinshtein | @Martyste Tendertail thanks well i am planning to do every model which you can interact with
except characters i need to upgrade my skill a bit to be able to reproduce characters as well
when i finish with all models i may put it as pack for community use in future |
| Mr.Rubinshtein | any feedback you could give? |
| Martyste Tendertail | I really don't have much to say tbh |
| Martyste Tendertail | I only do low poly for N64 |
| Martyste Tendertail | I would just suggest keeping the tri count a constant ratio multiplier between your object for consistency |
| Mr.Rubinshtein | yea i see |
| Mr.Rubinshtein | okay then i guess i will proceed now to unwrap it and adding details with zbrush then texturing |
| Mr.Rubinshtein | thnx for feedback |
| Mr.Rubinshtein | also what about the change i did with the rope? |
| Martyste Tendertail | I suppose the lever on the right acts as a brake, so yeah it makes sense to make the cylinder that way |
| Martyste Tendertail | Maybe edit the brake so it has a small bit attaching to the cilynder' shape |
| Mr.Rubinshtein | yes it actually touches the gears parts |
| AdrienTD | Obelix upscaled texture using ESRGAN |
| AdrienTD | Same for the shield |
| AdrienTD | and the crate |
| Mr.Rubinshtein | @AdrienTD wow thats really nice cleanup actually |
| AdrienTD | yeah, but it kinda turns them into oil paintings 😄 |
| Mr.Rubinshtein | maybe a little bit of contrast tweaking and i guess it can work |
| Mr.Rubinshtein | did you test it in game? |