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#modding

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TimeUserText
AdrienTDDunno, in French I think he's called Cornedurus
StinkekOh, yes This is from the official "Asterix" website
Stinkek... Okay, but Gluteus Maximus' name is ironic. ||His ass is small||
NoTeefy|| :papaLOL: ||
AdrienTD||Britain in XXL1||
AndreofHazelHow dare you spoil us XXL 3?
AdrienTD||I stole the dev version of XXL3||
AdrienTDNah, I was doing some reversing stuff on XXL and made a lot of progress.
AdrienTDI figured out the scene graph in the game's memory.
AdrienTDSo as you can see in the screenshot, I made a trainer that shows the whole scene graph.
AdrienTDAnd also it is possible to select an object and move it.
AdrienTDWould like to see if this can help for doing tardis skips.
AndreofHazelDid you move Asterix and Obelix in Britain?
AndreofHazelHow could this help Tardis by the way?
AdrienTDYup, I moved them manually.
AdrienTDI suspect that the tardis crate destination might be related with the visibility of the crate on screen.
AdrienTDThus now what I have to do is to find a variable/flag that indicates if the crate is visible or not.
AndreofHazelReally interesting! Keep us posted Adrien 😉
Martyste TendertailWonderful Adrien, keep up the good work
AdrienTDBeta Rome collision converted into visible geometry ingame.