| AdrienTD | Dunno, in French I think he's called Cornedurus |
| Stinkek | Oh, yes
This is from the official "Asterix" website |
| Stinkek | ... Okay, but Gluteus Maximus' name is ironic. ||His ass is small|| |
| NoTeefy | || || |
| AdrienTD | ||Britain in XXL1|| |
| AndreofHazel | How dare you spoil us XXL 3? |
| AdrienTD | ||I stole the dev version of XXL3|| |
| AdrienTD | Nah, I was doing some reversing stuff on XXL and made a lot of progress. |
| AdrienTD | I figured out the scene graph in the game's memory. |
| AdrienTD | So as you can see in the screenshot, I made a trainer that shows the whole scene graph. |
| AdrienTD | And also it is possible to select an object and move it. |
| AdrienTD | Would like to see if this can help for doing tardis skips. |
| AndreofHazel | Did you move Asterix and Obelix in Britain? |
| AndreofHazel | How could this help Tardis by the way? |
| AdrienTD | Yup, I moved them manually. |
| AdrienTD | I suspect that the tardis crate destination might be related with the visibility of the crate on screen. |
| AdrienTD | Thus now what I have to do is to find a variable/flag that indicates if the crate is visible or not. |
| AndreofHazel | Really interesting! Keep us posted Adrien 😉 |
| Martyste Tendertail | Wonderful Adrien, keep up the good work |
| AdrienTD | Beta Rome collision converted into visible geometry ingame. |