| Martyste Tendertail | rubin, my editing was much older thant that... |
| Martyste Tendertail | omg really Adrien?? |
| Martyste Tendertail | That's wonderfull! |
| rubinho146 | When was your edit? |
| Martyste Tendertail | you confirmed here that 1 pixel outline too |
| Martyste Tendertail | my edit was like 1 to 2 years ago |
| Martyste Tendertail | been reading RWS PS2 documentation provided with RenderWare |
| Martyste Tendertail | Look at this, this must be why PS2 ( and GCN ) don't f*ck up the sound when you stack multiple helmet sounds when collecting a ton |
| Martyste Tendertail | i mean, that's one of the first things I noticed when playing PC version |
| Martyste Tendertail | sound stacking is worse on PC |
| Martyste Tendertail | despite the console's compression, they manage it pretty well |
| Martyste Tendertail | @AdrienTD How do you even use Render Ware? I mean I can hardly found which executable is the proper one |
| AdrienTD | Hmm, the page claims it is Renderware Studio, but it doesn't have it, it has Renderware Graphics instead. |
| AdrienTD | And Renderware Graphics is just a library/SDK that you include in your own program. |
| Martyste Tendertail | oh... |
| Martyste Tendertail | welp... i was only looking into music editing but I guess I really am not skilled enough into that |
| AdrienTD | There is also the Renderware Audio library, which I guess XXL uses too, but it is sold separately and I haven't seen a leak of that one yet. |
| Martyste Tendertail | oh, rip then. no rws editing for a while |
| Martyste Tendertail | Meanwhile congrats for the game breaking glitch in OG |
| Martyste Tendertail | who would have guessed for that 1P-2P |