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#modding

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Mr.RubinshteinAt least its impossible now
Mr.RubinshteinIts not easy task when Adrien only works on it :TotalKappa:
AdrienTD*Theoretically*, anything is possible 😉
AdrienTDBut if you're talking about the XXL Editor, no, you can't do that yet.
AdrienTDIt's not easy to do, as there would be many steps to do: add new hook, new scene nodes, new models, new textures, new sounds, new collision shapes, enable collision between roman and heroes...
AdrienTDEspecially last part of adding and enabling collision is something I would have to research more, as I'm still not sure how it works entirely
AdrienTDalso there might be issues when adding new scene nodes, as that could cause reordering of scene node object IDs and break references...
Mr.Rubinshteinlong story short it wont be possible anytime :Microids_Soon:
Martyste TendertailSoon, speedrunning XXL will feel very fresh.
Martyste Tendertail( Shown here: fixed FOV )
Martyste TendertailAnother brilliant job by Adrien, still in the testing phase
FailentinIt's going to be amazing to run with fixed FOV and beautiful HD HUD ^^
Martyste TendertailThe 5 base languages have seen their textures finished! ( they have 18 each, excluding the separate numbers texture )
Martyste Tendertail
Martyste TendertailPolish on its way~
Martyste Tendertail
Martyste Tendertail^ Yes, the Mettler glyphs are custom made.
Martyste TendertailRussian is coming, too!
Martyste TendertailThe Russian translators probably didn't have access to UV map editing of the original text, forcing them to work with the original character boundaries, therefore some characters were squished. Fortunately it will be fixed with my work!
Martyste TendertailIt would be awesome to create Dutch and Portuguese... whenever translators are up to help me on this.