| Mr.Rubinshtein | At least its impossible now |
| Mr.Rubinshtein | Its not easy task when Adrien only works on it |
| AdrienTD | *Theoretically*, anything is possible 😉 |
| AdrienTD | But if you're talking about the XXL Editor, no, you can't do that yet. |
| AdrienTD | It's not easy to do, as there would be many steps to do: add new hook, new scene nodes, new models, new textures, new sounds, new collision shapes, enable collision between roman and heroes... |
| AdrienTD | Especially last part of adding and enabling collision is something I would have to research more, as I'm still not sure how it works entirely |
| AdrienTD | also there might be issues when adding new scene nodes, as that could cause reordering of scene node object IDs and break references... |
| Mr.Rubinshtein | long story short it wont be possible anytime |
| Martyste Tendertail | Soon, speedrunning XXL will feel very fresh. |
| Martyste Tendertail | ( Shown here: fixed FOV ) |
| Martyste Tendertail | Another brilliant job by Adrien, still in the testing phase |
| Failentin | It's going to be amazing to run with fixed FOV and beautiful HD HUD ^^ |
| Martyste Tendertail | The 5 base languages have seen their textures finished! ( they have 18 each, excluding the separate numbers texture ) |
| Martyste Tendertail | |
| Martyste Tendertail | Polish on its way~
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| Martyste Tendertail | |
| Martyste Tendertail | ^ Yes, the Mettler glyphs are custom made. |
| Martyste Tendertail | Russian is coming, too! |
| Martyste Tendertail | The Russian translators probably didn't have access to UV map editing of the original text, forcing them to work with the original character boundaries, therefore some characters were squished. Fortunately it will be fixed with my work! |
| Martyste Tendertail | It would be awesome to create Dutch and Portuguese... whenever translators are up to help me on this. |