Asterix Gaming Guild Logo General XXL XXL 2 Olympic Games XXL Speedrun XXL Romaster Speedrun XXL 2 Speedrun XXL 2 Remaster Speedrun XXL 3 Speedrun Olympic Games Speedrun Retro Other Astérix Games Other Games Modding Media Videos Streams Creative Shack Spoofy Goofs VC-Text Village Gates Introductions UXXL Downloads Wiki Bot Spam Feedback Announcements Patches Tools Resources Caesar's challenge Help Noxus94 SPQR Mr. Rubinstein

#modding

Page: << <  356 / 511  >  >>
TimeUserText
Mr.Rubinshteinyeah but how complex can the level building be
Mr.Rubinshteinand how flexible
Mr.Rubinshtein:weirdchamp: there so many better things to do then making a non existent location which wasnt even planned to be in game'
PegPeregoGauchoas complex as the game allows it to be
Mr.Rubinshteini mean like doesnt editor have a limitation to reach the game limit?
PegPeregoGauchosure, i know you can only add a certain amount of beacons to a level before it stops working, but it's a lot and you can still add them to the sectors
Mr.Rubinshteini see
StinkekSpain was planned but we don't have any material
PegPeregoGauchoit's so obscure, it's not even anywhere to be found in the romaster game files
PegPeregoGauchoand that means it's DEAD dead
Mr.Rubinshteingod damn its so sad that there is no KAL engine that is open source
Mr.Rubinshteinso much things could be achieved
Mr.Rubinshteinbaking lighting editing coding
Mr.Rubinshteinand much much more
PegPeregoGauchoYou would be able to buy it off OSome for the right price i assume
PegPeregoGauchoof course it would be very stupid, but it's money ¯\_(ツ)_/¯
Mr.Rubinshteini am now curious how much can the sell the KAL engine?
PegPeregoGauchoi don't know
Mr.Rubinshteintechnically its outadated
Mr.Rubinshteinand ahs no value