Asterix Gaming Guild Logo General XXL XXL 2 Olympic Games XXL Speedrun XXL Romaster Speedrun XXL 2 Speedrun XXL 2 Remaster Speedrun XXL 3 Speedrun Olympic Games Speedrun Retro Other Astérix Games Other Games Modding Media Videos Streams Creative Shack Spoofy Goofs VC-Text Village Gates Introductions UXXL Downloads Wiki Bot Spam Feedback Announcements Patches Tools Resources Caesar's challenge Help Noxus94 SPQR Mr. Rubinstein

#modding

Page: << <  406 / 511  >  >>
TimeUserText
Mr.Rubinshteinwhat
Mr.Rubinshteinits a theory
Mr.Rubinshteinpossible one
Mr.Rubinshteinor i can suggest even easier and more probably version
Mr.Rubinshteinyou pick one specific angle and via code tell the game that as far the enemy runs away the more you scale down the canvas
Mr.Rubinshteinit plays all frames
Mr.Rubinshteinbut canvas become smaller when enemy is away
PegPeregoGauchoi think you are talking tripe
Mr.Rubinshteinwhat do you mean?
AdrienTDThis is getting weird :pauselix:
Mr.Rubinshtein:pausechamp:
Mr.Rubinshteini think textures are placed wrong?
AdrienTDI edited the water's UVs
AdrienTDYou can find them at 0x0202ea18
PegPeregoGauchowhats up with the corrupted pixels? is it reading after the texture ended? :WutChamp:
AdrienTDI think I made the UVs too large 💩
Mr.Rubinshteini think you misplaced the water UV or ye as you said you made it too big and it touched the nearby textures and projected them on mesh
Mr.Rubinshteincause i am guessing that each texture has its predetermined place on an atlas
Mr.Rubinshteinthey are called trim sheets to be more precise
AdrienTD:Merchant: