| Mr.Rubinshtein | why this sprites look like a fried cancer |
| Mr.Rubinshtein | |
| PegPeregoGaucho | GBA XXL probably did not have a proper game engine |
| Mr.Rubinshtein | yeah i mean it should have such a logic tho with sprite animations |
| Mr.Rubinshtein | with drawn frames and such |
| Mr.Rubinshtein | pretty fun thing actually i did such stuff in UE |
| AdrienTD | It's possible Asterix, Obelix and roman's animation frames have different size |
| Mr.Rubinshtein | i think they all have different sizes |
| Mr.Rubinshtein | since enemies are going far and coming back |
| Mr.Rubinshtein | there are like at least 10 frames there 1 frame the closest and the 10th the furthest |
| Mr.Rubinshtein | Asterix and Obelix definitely have like one sprite size |
| Mr.Rubinshtein | since the camera is focused on one place |
| PegPeregoGaucho | |
| PegPeregoGaucho | you talking LODs? |
| Mr.Rubinshtein | nope |
| Mr.Rubinshtein | not lods |
| Mr.Rubinshtein | its a sprite that is drawn in 10 different sizes |
| Mr.Rubinshtein | with each frame becoming smaller to simulate that enemy is running away from you |
| PegPeregoGaucho | |
| Mr.Rubinshtein | and then they reverse the sprites |