| PegPeregoGaucho | cheat engine will take some time |
| yarnfang | For sure. |
| PegPeregoGaucho | you need to constantly reload and search for changed value :/ |
| yarnfang | And to even then it's easy to accidentally check off the wrong value. |
| yarnfang | :/ |
| PegPeregoGaucho | true |
| AdrienTD | Maybe one way is to find the object for that specific cutscene (look for Level Tree > Game things > CKCinematicScene) |
| PegPeregoGaucho | thats what i was thinking about |
| AdrienTD | And I think there should be a pointer that points to the currently playing cutscene |
| AdrienTD | So if this pointer is set to the Gaul 30 helmets end cinematic, the autosplitter could split there |
| yarnfang | What actually is listed under CKCinematicScene? |
| yarnfang | I assume cutscenes |
| yarnfang | Of sort |
| AdrienTD | Yes |
| AdrienTD | But which one is the one for the 30 helmets, that needs to be tested |
| yarnfang | So the cutscenes there are the ones prepared in memory it can wants to activate ones I've reached the requirement? |
| yarnfang | Also, the ? at the end |
| yarnfang | Is that where the value would be? |
| AdrienTD | In XXL2 and OG names are given to them, which makes identifying them easier, but in XXL1 they are removed. |
| AdrienTD | So instead in XXL1 you only see a ?, which is where the name would be |