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#modding

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Mr.Rubinshteinthey are for creating roman fights
Mr.Rubinshteinformations of groups of enemies
Mr.Rubinshteinthere you can set up how enemies run around when asterix is nearby
Mr.Rubinshteinand which enemy class is there
Mr.RubinshteinSpork can give you more details on how to setup those
PegPeregoGauchoA enemy squad always has predefined positions for enemies, these are the **Choreokeys** A **Choreography** is just a group (or list) of choreokeys which the squad will loop through. Each key has a duration, after this time expires it will transition to the next Choreokey in the Choreography, or go back to the first one if it reached the end Choreokeys also have flags which specify how the enemies should move (Can they run? Do they attack? Should they look at Asterix? ...)
PegPeregoGauchoMost Squads have several choreographies, one for when the enemies are passive and patrolling/guarding the area and another for when they attack asterix
JenjenParibouIf a choreographie has only one choreokey, do the ennemies always stay there when passive?
PegPeregoGaucho**New Choreokey** will insert a new choreokey to the last choreography of the squad **New Choreography** will insert a new choreography, but this feature is kind of useless since the squad cannot enter this new choreography so you can ignore that one ^^
PegPeregoGauchoYup
PegPeregoGauchoIf it has no key, then they will just stay in that key
JenjenParibouI think I understood the concept, thank you
PegPeregoGauchoIt's a bit complicated
PegPeregoGauchothe first choreography is usually when the enemies are passive, but this is not always the case
PegPeregoGauchoYou can also duplicate choreokeys, which will insert an exact copy of the current choreokey to the position you specified
PegPeregoGauchoI have an old demonstration video: https://www.youtube.com/watch?v=uXxR__CYxQM
JenjenParibouThat will certainly be useful
PegPeregoGauchoIf you have questions, I'm here ^^
JenjenParibouThanks a lot man
JenjenParibouReally appreciate it