Asterix Gaming Guild Logo General XXL XXL 2 Olympic Games XXL Speedrun XXL Romaster Speedrun XXL 2 Speedrun XXL 2 Remaster Speedrun XXL 3 Speedrun Olympic Games Speedrun Retro Other Astérix Games Other Games Modding Media Videos Streams Creative Shack Spoofy Goofs VC-Text Village Gates Introductions UXXL Downloads Wiki Bot Spam Feedback Announcements Patches Tools Resources Caesar's challenge Help Noxus94 SPQR Mr. Rubinstein

#modding

Page: << <  454 / 511  >  >>
TimeUserText
PegPeregoGauchoShe is talking about the OExplorer
StinkekBut does it work with the OEngine games?
JenjenParibouOh, sorry then
JenjenParibouI don't know about that
StinkekI'm catching up on the messages on WIki because it doesn't notify me in a convenient way
PegPeregoGauchoXXL does support the OEngine games, but just not the OEngine part :Pedlar:
PegPeregoGauchoYou can still edit the underlying KWN level files (except XXL3 since it's not a remaster)
Mr.Rubinshteinye no plastic looking graphics
Mr.Rubinshtein:peepoPolicestop:
PegPeregoGauchoOExplorer is for the OEngine textures, models and text
PegPeregoGauchoLadies and gentlemen, after some work I was able to quadruple the enemy limit! Another milestone in the XXL modding Universe :pogelix: Behold, 240 enemies loaded at once! https://youtu.be/4FWFQ9_FvIM
bakuYoo
bakuCool
Mr.RubinshteinUXXL 3 when
Mr.Rubinshtein:HmmChamp:
schmeling65:glarix:
schmeling65YES
Feurus FuchsusJesus Talk about total destruction
PegPeregoGauchoAnd that's just 240 *legionnaires*, imagine 240 **Centurions** :WutFace:
schmeling65imagine 240 archers