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#modding

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JenjenParibouAlright, you lost me there lol
JenjenParibouWAIT
JenjenParibouI think I got it
JenjenParibouYes, I got it now
PegPeregoGauchoMaybe this helps
JenjenParibouIt's like, it's rotating in the direction of the axis? Like, changing the direction below the X axis makes the enemy look in some direction, and changing in the Z axis flips him completely
LepidópterusEnemy leaders just do their command animation when a choreokey changes then?
PegPeregoGauchoNot really, this is done through the "MsgAction" (the squads scripting which also controls enemy respawning)
PegPeregoGauchothe rotation is an angle that faces the direction point which is relative to the enemy position, so changing the z axis will change the position of this direction point and thus the enemy looks to the changed direction point 😅
JenjenParibouOHHHHHHHHHHH
PegPeregoGauchoThats why the direction always has values between 0 and 1
PegPeregoGauchoUnfortunately you cannot rotate the enemy through the gizmo, you can only move them
JenjenParibouI see
JenjenParibouWell, this certainly makes enemies less complicated to understand
StinkekOExplorer doesn't allow extracting audio, does it?
PegPeregoGauchoNo
PegPeregoGauchobut VGMStream supports the FMod audio banks
StinkekThis comment was on the XXLR page. I don't know anything about the program you named. Maybe you could explain it to him
JenjenParibouOhhhh, the XXL editor allows for extracting audio
JenjenParibouI did it just last week