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#modding

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PegPeregoGauchoAdrian Klein
PegPeregoGaucho:Ohbelix:
PegPeregoGaucho:Oblebolix:
Mr.Rubinshteinoh no
AdrienTDThere's a second one 🤔
Mr.RubinshteinAdrien is the lost brother of Norbert Klein
Mr.Rubinshteinhis name was changed when he was born
PegPeregoGauchoOh bruh, he actually exists :Obelul:
AdrienTDYes xD
Martyste TendertailApril Fools is over, here, so, I'll post that little thing I just began to work on. Sorry, not XXL. Altough, would someone have the patience to make about 50 sprites of Asterix, you could fit him in there too.
File 2022-04-02_01-58-07.mp4 is currently not available:
Martyste TendertailMore progress :p
File 2022-04-02_18-29-43.mp4 is currently not available:
bakuYou are making it in rpg maker right ?
bakuThat looks really cool
Martyste TendertailNope! I'm modding Final Fantasy VI
Martyste TendertailPixel Remaster is on PC, all 6 first games, and can be all modded the same way. They were made on Unity engine, and some tools are already available to edit graphics, music, and text.
MehdiOut of context: how did you make the map 👀
MehdiAnd its collision
AdrienTDIn Blender, I made a grid of quads, then used the sculpting tools to form the terrain. After that I simplified the models number of vertices with some feature I can't recall the name. I textured it, and finally I gave dirty vertex colours. Then I export the model to DFF using DragonFF and import to the game using the latest version of the XXL Editor. And for collision again I export the same model to OBJ and import it to the XXL Editor as new grounds.
MehdiWell soo it's kind of easy to make new maps for XXL1..?
MehdiOnly Blender is sufficient