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#modding

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Mr.Rubinshteinits counter productive
yarnfangWas thinking for world and level design it could be good.
Mr.Rubinshteinnah
Mr.Rubinshteinyou work at the same time on same level
Mr.Rubinshteinbut not like in multiplayer
Mr.Rubinshteinyou make soemthing then compile changes
Mr.Rubinshteinand push it into repository of github
Mr.Rubinshteinthen another dude works on it
yarnfangAlright, was thinking having a fly by of an area at the same time and planning together but I guess you don't really need live modelling for that.
Mr.Rubinshteinyup its useless
yarnfangCome to think of it, there are programs that allow for multiple people drawing on one canvas but outside of a fun gimmick isn't not very efficient as if you were working on the same thing anyways you'd have to wait for each other to finish the bits anyways.
Mr.Rubinshteinyup
Mr.Rubinshteindifferent skills
Mr.Rubinshteindifferent abilities
Mr.Rubinshteindifferent logic of pipelines
yarnfangArt, let's work together!!! But not at the same time o__o
Animan8000You can always decide who does what at the same time
Animan8000One person can make textures while the other one is doing a model for an object
Mr.Rubinshteini am telling from my own experience that working on same peace with few people at the same time is extremely hard
Mr.Rubinshteinespecially when they are not experienced in pipeline