| Mr.Rubinshtein | its counter productive |
| yarnfang | Was thinking for world and level design it could be good. |
| Mr.Rubinshtein | nah |
| Mr.Rubinshtein | you work at the same time on same level |
| Mr.Rubinshtein | but not like in multiplayer |
| Mr.Rubinshtein | you make soemthing then compile changes |
| Mr.Rubinshtein | and push it into repository of github |
| Mr.Rubinshtein | then another dude works on it |
| yarnfang | Alright, was thinking having a fly by of an area at the same time and planning together but I guess you don't really need live modelling for that. |
| Mr.Rubinshtein | yup its useless |
| yarnfang | Come to think of it, there are programs that allow for multiple people drawing on one canvas but outside of a fun gimmick isn't not very efficient as if you were working on the same thing anyways you'd have to wait for each other to finish the bits anyways. |
| Mr.Rubinshtein | yup |
| Mr.Rubinshtein | different skills |
| Mr.Rubinshtein | different abilities |
| Mr.Rubinshtein | different logic of pipelines |
| yarnfang | Art, let's work together!!! But not at the same time o__o |
| Animan8000 | You can always decide who does what at the same time |
| Animan8000 | One person can make textures while the other one is doing a model for an object |
| Mr.Rubinshtein | i am telling from my own experience that working on same peace with few people at the same time is extremely hard |
| Mr.Rubinshtein | especially when they are not experienced in pipeline |