| Bread | You picked the wrong forest, fool |
| AdrienTD | But ingame he looks weird 👀 |
| PegPeregoGaucho | Looks like a rigging problem |
| PegPeregoGaucho | Did you detach all the faces connected to the bones? Because his hands and arms are detached 🤔 |
| AdrienTD | Not sure. The model of Big Smoke I got had his hands and arms separated. |
| AdrienTD | And I have no idea how to reconnect them. |
| AdrienTD | I used automatic weights when applying the armature in Blender, which is maybe not the best. |
| yarnfang | Rigging problem? Looks just fine to me. |
| PegPeregoGaucho | @AdrienTD you need to weld the arms back to the model then,but make sure the vertices are connected to the model and dont have their own at the same position |
| PegPeregoGaucho | That's his cutscene model I think |
| rubinho146 | I think this is the way the animated the character, perhaps the bones are attached that way |
| rubinho146 | But still funny to look at ahahha |
| AdrienTD | Mario and Donkey Kong XXL 😏 https://youtu.be/RXVuE9YZsEw |
| Noxus94 | You should replace the boars with barrels, so it fits Donkey Kong more xD |
| PegPeregoGaucho | why is he so bright? |
| AdrienTD | good idea |
| AdrienTD | he's bright because I think the normal lightning is disabled, not sure how |
| Martyste Tendertail | Because I'm fairly certain XXL uses normal mapping only for specular and env mapping |
| Martyste Tendertail | anything that is only shaded by vertex colors appears without any trace of normals... |
| PegPeregoGaucho | then where are the normal maps stored? |