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#modding

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BreadYou picked the wrong forest, fool
AdrienTDBut ingame he looks weird 👀
PegPeregoGauchoLooks like a rigging problem
PegPeregoGauchoDid you detach all the faces connected to the bones? Because his hands and arms are detached 🤔
AdrienTDNot sure. The model of Big Smoke I got had his hands and arms separated.
AdrienTDAnd I have no idea how to reconnect them.
AdrienTDI used automatic weights when applying the armature in Blender, which is maybe not the best.
yarnfangRigging problem? Looks just fine to me.
PegPeregoGaucho@AdrienTD you need to weld the arms back to the model then,but make sure the vertices are connected to the model and dont have their own at the same position
PegPeregoGauchoThat's his cutscene model I think
rubinho146I think this is the way the animated the character, perhaps the bones are attached that way
rubinho146But still funny to look at ahahha
AdrienTDMario and Donkey Kong XXL 😏 https://youtu.be/RXVuE9YZsEw
Noxus94You should replace the boars with barrels, so it fits Donkey Kong more xD
PegPeregoGauchowhy is he so bright? :lul:
AdrienTDgood idea
AdrienTDhe's bright because I think the normal lightning is disabled, not sure how
Martyste TendertailBecause I'm fairly certain XXL uses normal mapping only for specular and env mapping
Martyste Tendertailanything that is only shaded by vertex colors appears without any trace of normals...
PegPeregoGauchothen where are the normal maps stored?