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#modding

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TimeUserText
Martyste TendertailNo idea...
PegPeregoGauchoyeah it doesnt use any normal mapping
PegPeregoGauchoit has specular mapping tho
Martyste TendertailOnly Adrien know how it works exactly.
Martyste TendertailI'm glad my 3D model can go well shadeless.
PegPeregoGauchoalso i think renderware didnt even support env maps
PegPeregoGauchoor it did later in its lifespan
AdrienTDor maybe it did but it was so computationaly expensive that nobody used it
PegPeregoGauchoGTA SA used env maps,but they were all pre rendered
AdrienTDAlso, just to be sure, there are no normal maps as in normal textures or "bumpmaps".
PegPeregoGaucho:this:
AdrienTDBut there are normals, one normal per vertex, for normal lightning.
PegPeregoGauchobut thats only for actors right?
PegPeregoGauchonot for the environment
AdrienTDnormally yes
AdrienTDI think you can do that for the environment too, but it's better to just use vertex color performance-wise
PegPeregoGauchothought so
SimafCan't wait to play Mario XXL
SimafIs Dogmatix Diddy Kong ? ^^
SimafOr maybe a toad