| Martyste Tendertail | No idea... |
| PegPeregoGaucho | yeah it doesnt use any normal mapping |
| PegPeregoGaucho | it has specular mapping tho |
| Martyste Tendertail | Only Adrien know how it works exactly. |
| Martyste Tendertail | I'm glad my 3D model can go well shadeless. |
| PegPeregoGaucho | also i think renderware didnt even support env maps |
| PegPeregoGaucho | or it did later in its lifespan |
| AdrienTD | or maybe it did but it was so computationaly expensive that nobody used it |
| PegPeregoGaucho | GTA SA used env maps,but they were all pre rendered |
| AdrienTD | Also, just to be sure, there are no normal maps as in normal textures or "bumpmaps". |
| PegPeregoGaucho | |
| AdrienTD | But there are normals, one normal per vertex, for normal lightning. |
| PegPeregoGaucho | but thats only for actors right? |
| PegPeregoGaucho | not for the environment |
| AdrienTD | normally yes |
| AdrienTD | I think you can do that for the environment too, but it's better to just use vertex color performance-wise |
| PegPeregoGaucho | thought so |
| Simaf | Can't wait to play Mario XXL |
| Simaf | Is Dogmatix Diddy Kong ? ^^ |
| Simaf | Or maybe a toad |