| rubinho146 | It will play the track 2 of the cd audio |
| rubinho146 | And never changes, so I dunno how it calls the music on the CD, if I knew I could create a bin cue for it |
| NoTeefy | As I already stated, there's NO music tracks on the CD |
| NoTeefy | you won't be able to call anything on it if there's nothing to call 😛 |
| rubinho146 | Bro |
| rubinho146 | You're missing my point |
| rubinho146 | Pick a music CD that you have of Metallica or whatever and try it |
| NoTeefy | No I'm not. It just seems that they didn't include the music files in the World of Asterix release |
| rubinho146 | It will load the disc when you play the game |
| NoTeefy | Yeah I know^^ I'm not saying that this won't work |
| NoTeefy | but the original cd has NO music tracks on it |
| NoTeefy | that's what I'm saying |
| rubinho146 | Yes, and what I'm saying is
If we could figure out how to call correctly the cd tracks to play accordly like on the PS1, the main menu music, the catapult chase, etc
I could create a bin cue with the music, you mount the cd, run the nopatch exe and is all ready to go |
| NoTeefy | Oh, yeah I gotcha |
| NoTeefy | 😉 |
| NoTeefy | We would just patch the audio mounting point and provide our own music track |
| rubinho146 | If I do it like :
CdAudioTrack 2
CdAudioTrack 3
CdAudioTrack 3 |
| rubinho146 | It doesn't |
| rubinho146 | YES EXACTLYYYY |
| rubinho146 | YOU GOT MEEE |