| baku | |
| Stinkek | Seems to be a trend in the videogame artstyles in late 2010's to present day |
| Failentin | I love how it looks, but one thing I'm noticing is that the music is awfully generic |
| Failentin | In my opinion ambient music does not work in colorful platformers |
| Martyste Tendertail | Oof... well Kao 2 didn't have alot of inspiring tracks either :/ |
| rubinho146 | Another Spyro, Spongebob like remake in terms of graphics and design |
| schmeling65 | @baku 4x 10% and 8x 9% on galaxy collapse |
| baku | 👏 |
| schmeling65 | it scares me somehow that I can be better not looking at the screen than with looking on it. |
| schmeling65 | EHM.... NO COMMMENT
imagine doing a 10-finger sudo.... with 2 fingers YIKES |
| schmeling65 | NEW PERSONAL BEST |
| Martyste Tendertail | Radiosity working properly ( almost ) on GTA SA PS2 emulation. It's what gives off the orange tone of the game and the bright sunrise. It's overlayed with slight offset onscreen, look at the silhouettes. It seems to be fully accurate to software renderer now :p |
| Martyste Tendertail | This was HP2 when it just got playable. On the contrary to XXL2, you need to turn on Frame Buffer Conversion to rid of the artifacts. |
| yarnfang | Cool! THe PS2 Emu has had a pretty harsh road. |
| Martyste Tendertail | On 1.5.0, that was as close as you could get. |
| Lepidópterus | I only saw this and i was like |
| Lepidópterus | |
| Martyste Tendertail | And now, 1.7.2 has varying levels of Blending Accuracy, you require it to be set on High at least for the image to finally be accurate to PS2. But it costs alot of performance. Still should make the game run full speed on most screens. |
| yarnfang | Nice, I've kinda wanted to play the PS2 version of this as it has some pretty odd differences from the GV version. Though Emu was never good enough. |
| yarnfang | Do you know if PS2 can handle Ratchet and Clank yet? |