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#other-games

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baku:Obelul:
StinkekSeems to be a trend in the videogame artstyles in late 2010's to present day
FailentinI love how it looks, but one thing I'm noticing is that the music is awfully generic
FailentinIn my opinion ambient music does not work in colorful platformers
Martyste TendertailOof... well Kao 2 didn't have alot of inspiring tracks either :/
rubinho146Another Spyro, Spongebob like remake in terms of graphics and design
schmeling65@baku 4x 10% and 8x 9% on galaxy collapse
baku👏
schmeling65it scares me somehow that I can be better not looking at the screen than with looking on it.
schmeling65EHM.... NO COMMMENT imagine doing a 10-finger sudo.... with 2 fingers YIKES
schmeling65NEW PERSONAL BEST
Martyste TendertailRadiosity working properly ( almost ) on GTA SA PS2 emulation. It's what gives off the orange tone of the game and the bright sunrise. It's overlayed with slight offset onscreen, look at the silhouettes. It seems to be fully accurate to software renderer now :p
Martyste TendertailThis was HP2 when it just got playable. On the contrary to XXL2, you need to turn on Frame Buffer Conversion to rid of the artifacts.
yarnfangCool! THe PS2 Emu has had a pretty harsh road.
Martyste TendertailOn 1.5.0, that was as close as you could get.
LepidópterusI only saw this and i was like
Lepidópterus:Oblebolix:
Martyste TendertailAnd now, 1.7.2 has varying levels of Blending Accuracy, you require it to be set on High at least for the image to finally be accurate to PS2. But it costs alot of performance. Still should make the game run full speed on most screens.
yarnfangNice, I've kinda wanted to play the PS2 version of this as it has some pretty odd differences from the GV version. Though Emu was never good enough.
yarnfangDo you know if PS2 can handle Ratchet and Clank yet?