| Martyste Tendertail | Yeah, PS2 version is very good version, but was always drawn back... |
| Martyste Tendertail | No idea, i never played those! |
| yarnfang | I remember trying a few years back and... It was painful o__o |
| Martyste Tendertail | You can even put a 50FPS code for PS2 version of HP2, as it's normally capped at 25 |
| Martyste Tendertail | And, the widescreen patch got better, removed an offscreen selector icon |
| yarnfang | Nice! |
| Martyste Tendertail | the only left bug is text becoming invisible in the save menu ( but not making it impossible to navigate if you know it well ) |
| yarnfang | Shouldn't be an issue. |
| yarnfang | Could just bring up a screenshot of someones playthrough and look at that. |
| yarnfang | It's real nice to see it improving though :3 |
| Martyste Tendertail | I'm just so happy that you can imitate accurate PS2 image *while* being on hardware renderer. Vulkan is now supported and performs the best for me. |
| yarnfang | Feels like the vast majority of people have put their effort into Dolphin. |
| Martyste Tendertail | Considering the difference in fast forward speed for XXL... |
| Martyste Tendertail | XXL GC is running in progressive, can go x8 resolution and still run x3 times faster |
| Martyste Tendertail | XXL PS2... still interlaced, best it can do is 150% at x3 resolution. |
| Martyste Tendertail | There's an effort going to deinterlace PS2 games with pnach codes... hope XXL1 and 2 get theirs someday. interlaced 50FPS don't mix well with 60Hz screens |
| yarnfang | That it does not. |
| rubinho146 | **Yeaaaaaaah, maaaaaaaaaaaaaaaan* |
| Lepidópterus | |
| Lepidópterus | |