| Martyste Tendertail | Please rewatch that credits and picture them to me |
| Martyste Tendertail | I wanna know who |
| NoTeefy | I‘m on holiday in Germany atm 🙈 |
| NoTeefy | Can‘t help you with that till sunday |
| Martyste Tendertail | Isn't Failentin owning the Switch version? |
| NoTeefy | Yes but I think we saw it on the PS4 release first |
| NoTeefy | might also be on the switch though |
| NoTeefy | And for the other question from Failentin: They care about bugs that we find because we publish them. Search for XXL2 tweets. Half of them show how bad their engine behaves/how many glitches there are |
| NoTeefy | a game publisher like ||microdicks|| obviously don‘t want such stuff to be in the games |
| NoTeefy | it makes for bad PR |
| Martyste Tendertail | @AdrienTD When you figure out how to re-encode .dxt textures, let me know as I want to improve a few of them: this one clrealy shows that it wasn't really upscaled well, and I was thinking into using Spyro from Reignited. |
| NoTeefy | uuh, a proper remaster for the rushed remaster - I like what you‘re planning Marty ❤️👌🏼 |
| AdrienTD | Sure will look into it. |
| AdrienTD | It would be interesting to transfer the textures from HD to SD so that we get a proper remaster 😆 |
| NoTeefy | That would be the best thing ever tbh |
| AdrienTD | Also not sure, but I think a reason why some environment objects don't move in HD as well as the special effects being changed might be because they used Renderware-specific files that the devs couldn't convert to OEngine? |
| Failentin | @NoTeefy Oh thanks, that's good to know 😄 |
| Failentin | However, the credits are the same on all platforms 🤔 |
| Martyste Tendertail | |
| Martyste Tendertail | Update on why the door collisions were changed in Boss rooms. |